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This was what we set out to do with Warhammer 40,000: Darktide - to create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours,” the open letter from Fatshark CEO and co-founder, Martin Wahlund reads. “We take enormous pride in our ability at Fatshark to deliver a game that millions can enjoy. While console players might be a little bummed out by this announcement, judging by Warhammer 40,000: Darktide's general mixed reception on Steam, this seems like the right move. As a result, developer Fatshark has also decided to delay the promised seasonal content rollout for the game, and address feedback in terms of building a “complete” crafting system, a rewarding progression loop, and optimising performance on PC.
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The game was supposed to drop on Xbox Series S/X shortly after the PC launch in November, but offered no release information prior to this announcement. Warhammer 40,000: Darktide is delaying its console release indefinitely to solely focus on fixing issues on the PC version.
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